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GamerTag:
BMAN0080
 

Con Schedule
20
10

Capricon

C2E2

Anime Central

Wizard World
Chicago

 


Personal Stats:


What I'm Reading:
The Long Sun Series
(Gene Wolfe)

What I'm Playing:

Red Dead Redemption
(XBOX360)
_

The Lord of the Rings Online
World: Vilya
Chrs: Menelanna,
Kirim, Aldacar
Kin: Friends of Frodo
(PC)

What I'm Watching:
Rescue Me
Season 01
_

Weeds
(All Seasons)
 

Welcome To
Twilight Tangents

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BIO

Brian Babendererde is a game designer, artist and animator with a last name no one can pronounce. So everyone just calls him BMAN.

He has 15 published interactive games spanning 16 years and a wide variety of platforms from PC to Playstation 2, Xbox and even Game Boy Advance. He was a designer and artist on such games as Beavis and Butthead in Virtual Stupidity (named by PC Gamer as one of the Best 50 Games Ever Made and recently as the Funniest Game Ever Made) and SepterraCore: Legacy of the Creator, which won several RPG of the year awards and gained a cult following across the world.

BMAN currently lives in the suburbs of Chicago where he works freelance, designing games for next-generation platforms.  He is the author of the graphic novel web-comic Soul Chaser Betty, which ended its serialized run on Graphic Smash in the fall of 2004.  His comic and game design work were also featured in the book Visual Storytelling: The Art and Technique.

A few of the titles BMAN has been involved in are presented below. 

Interactive Titles

espionage_featureimage_ps2.jpg (24037 bytes)
©2002 Midway Home Entertainment Inc.

PSI-Ops:
The Mindgate Conspiracy
PS2 / XBOX -  2004
Scriptwriter / Scenario Designer
Midway Games

This is a title where I had the opportunity to work with some familiar faces from Septerra along with a whole new team as well.  I was brought in to help the team coalesce their ideas into a cohesive story and set of scenarios.  I went on to do the script writing, initial scenario design, and contribute to the overall gameplay design as well.  I had a lot of fun not only researching the various PSI related conspiracy theories  in the real world, but then constructing a world where not only are these theories true, they're all connected.



SepterraBox.jpg (37577 bytes)
© 1999 Valkyrie Studios, Inc.

SepterraCore:
Legacy of the Creator
PC CD-ROM - 1999
Lead Designer / Creator
Valkyrie Studios

This was the game I waited my whole career to create, and it was worth it.  I was blessed to lead an extremely talented team in putting together my vision of what a fantasy RPG could be.  I poured quite a bit of myself into this one, from the story, to the world, characters, game play and artistic style.  Septerra garnered raved reviews and ended up being a cult classic among those players looking for more creative games.

 

BeavisBox.jpg (35602 bytes)
©1995 Viacom International, Inc.

 


Beavis and Butthead
in Virtual Stupidity
PC CD-ROM - 1995
Lead Artist / Co-Designer
Viacom New Media

With a great team and a producer that kept the suits off our backs we were able to make an original adventure game that went on to win numerous awards (including PC Gamer's Adventure Game of the Year) and sell very well.   Beavis was also listed in PC Gamer's Top Fifty Games of All Time two years in a row (both at #24) and a third time in 2001 at #48.  In 2003 PC Gamer also named it the Funniest Game of All Time.

PhantomBox.jpg (30163 bytes)
©1995 Viacom International Inc.

Phantom 2040
SNES/Genesis
- 1994
Lead Artist / Co-Designer
Viacom New Media

Originally this game was going to be Aeon Flux - a license I would have loved to design a game for.  But Viacom wanted us to get a Phantom game out ASAP.  Oh well, this was at least the first chance I had to really co-design a game that had some sci-fi elements to it - even if it starred a man in purple tights!  The game is bursting with giant robots, flying battleships, twisting story threads, rebel freedom fighters and alternate story endings. 

 

 

RockoBox.jpg (36090 bytes)
©1994 Viacom International, Inc.

 

 

Rocko's Modern Life:
Spunky's Dangerous Day
SNES - 1993
Background Lead Artist / Lead Designer
Viacom New Media

Part way through Daffy I was asked to also manage the background art on this game as well as design it, based on a concept by the producer.  Rocko was a side scrolling action puzzler that was really fun to work on.  I always run into people who really seem to love it.

DaffyDuckBox.jpg (32664 bytes)
©1993 Sunsoft

Daffy Duck:
The Marvin Missions
SNES - 1993
Artist / Designer
ICOM Simulations

Daffy was my first solo design.  That's not to say that the team as a whole didn't contribute to the design, but someone's gotta have the final word.  Back in those days a team could be as small as a programmer, a lead artist, one secondary artist and a producer! 

RoadRunnerBox.jpg (30496 bytes)
©1992 Sunsoft

Road Runner's
Death Valley Rally
SNES - 1992
Artist / Co-Designer
ICOM Simulations

This was really the first project that I worked on that really came together the way we imagined it.  Road Runner was a hit back in the day and I think it's because of the fun we had making it.  The love the team had for Chuck Jones' original cartoons comes through in the final product


CampCalBox.jpg (49066 bytes)
©1993 Icom Simulations, Inc

 

Camp California
Turbo16 CD-ROM - 1992
Artist / Co-Designer
ICOM Simulations

The Official Mascot of the Beach Boys!   Not exactly the most appropriate license for me to work on, but we got to design a side scrolling game with multiple characters and tons of levels. This game shipped on a CD, a first for many of us back then, and the extra room for storage was a huge leap from the old carts.

 


YoBroBox.jpg (53946 bytes)
©1991 Camp California, Inc.

 

YoBro!
Turbo16 - 1991
Artist / Co-Designer
ICOM Simulations

My first project.  I came into it after the initial design phase.  I set to work learning the ropes and what this thing called "anti-aliasing" was.   By the time the project was over I was heavily involved in balancing and further design.  We had a blast trying to squeeze as much as we could onto this Turbo Card!

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Unless otherwise specified, all contents are Copyright © 2001-2009 Brian Babendererde, All Rights Reserved
SepterraCore: Legacy of the Creator and all characters and their likenesses are © 1999 Valkyrie Studios, Inc, used with permission.